Tuesday, January 27, 2009

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relationship or when to be a sadist

/ Bulkers /

Being a Game Master is a hard, yet enjoyable job. Do you feel satisfaction with wild injuring and killing player characters? Not really a dude, play the zombies and give yourself peace of mind to running. Yes, the Game Master must be hard and relentless as Stalin. If you're stubborn, you have a sick vision and strong will - to be perfect, this vile class of players will not eat. You have to be hard like steel, as menacing as a Pittbull and bloodthirsty mosquitoes.

time to be practical. Are the systems that require a full Master Games sadism in others has proven to be less. But the sense of danger anywhere useful, because even the most legendary heroic elements must be in doubt in the players that want to continue playing.

Call the state of emergency and fear in the players can vary. Known, candles, music, colorful description. Everyone knows it. On this subject to write. But let's not forget that the relationship MG - A player may be artificially heated. Enough simple operations, text thrown before the session, "Today I want to kill somebody." "You know, it's heavy, deadly scheme?" and the best "How many wounds have been right? It's not enough ...". Simple, banal, minimally effective.

other. Players must know that it is only a cog in a big machine called the game world and mechanics. When you show that the total is not much up to you, that the ball is a ball of feces with feces and just kills, then begin to perceive something. They will know that every movement can ill come to a bad end. There is nothing worse than rozbestwionych players who think that if kulasz the curtain, it's threatened them - the words "Uh, what would not work out and so turn a blind eye" is a real blow to the cheek, hard-Master of the Game.

There is such a method, quite subtle. Instantaneous control over the player character is too hard. That means this figure comes to a full house of Myths and behaves like a supermarket, here I come, there touch, smell and try here. But where! You take this form to the workshop, you begin to describe how fearfully looking at every corner, how hard to touch any handles, as thoughts of death, run over her brain, as he remembers seen pictures somewhere pożartego by a mysterious beast man. Crushes name. Do not give anyone come to the fore. How you finish you give rumpled, intimidated and full of fears the form in your hand. He knows how to lead the this session? Well, I hope.

What else? A sense of hopelessness. Instilling the players that is hard and there is no easy way out, they should better try. "Well, I'm trying to cross the river by swimming." says the player is proud of himself. "Are you sure? You have the impression that the tone here like you nine out of ten." Good, but tiring, because I think the players are odechciewa. Sometimes effective.

Let's go further. Zmyłki. Very cool for the horror. "Did you hear?" That's probably the steps in the corridor! Are you sure someone just walks down the stairs ... It could be this great mythical ngo-something! Tear you, before you can blink! Even crouching there is nothing! "Pause." And no, it searches your friend living room. Phew. "An example of nerdy, but I know what's going on. And the players faces, ehhh ...

Next. A sense of loss. These beautiful mouth players question" What now? "And how simple answer" I do not know . I am only here mistrzuje. Themselves worry ... "The loss combined with a ticking clock is a wonderful tool." I advise you to find out what to do, because for two hours the whole gang will arrive here ...", and the player attempting to gain time, "How much?" . Pause. "For an hour and fifty".

may be a good way a murderous podsumowanko. It is such a beautiful thing, that until I write a lot. When you throw into the boiler of hopelessness and fear of the session everything you have, you can completely break down the players. You're doing then pose a sage, looking at the players and the sacramental words say "Let's ...". And it starts up. Replacing a concentrated version of all the stupidity, what did the players on the session, reckless decisions, lack of intelligence and lack of common sense, sometimes comical situations. At the end you realize that in this game, it's probably not PeDeków distributed. So they're waiting for a firm resolve to improve. And how! Let them go in heels!

last murderous for the hardcore method requires the use of props. Let it be the bestiary for the games you currently play. Ways to use props a lot. Sometimes, just bookmark the correct page (of course, about how there will be a monster I do not remember), sometimes you do, for better effect, "You know, that I had przypakować, because they are too weak for you." Good, it is the eyes skim over the manual and call players with enthusiasm, "Oh, Look, this would kill you nearly every time I am happy that the session will be similar, compare." For the Champions League games without bestiaries prop can be improvised, it means we take a card, a pencil and write the most powerful monster which may arise in the system. Then we put a card "accidentally" on the table. When we see that one of the players grabbed it and just read, waiting for them to finish, and then fighting for shouting "Oh, this is what I was looking! Specially made for this session, I have hope they will not read?" Any

MG - Born on Mordercom, I hope you have fun, and their players - to survive ...

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